ZawnClan

Territory
Their camp is on a sandy beach with a holey-cliff where they make their dens. Outside of their camp, they have many rolling plains to hunt and farm on. Their main prey are fish that they can easily hunt from the comfort of their camp but also creatures that make the plains their home, such as burrowing birds or rodents. The main risks they encounter would be storms, waves, and dangerous creatures that live in the sea such as sharks or jellyfish.

Cats and Culture
ZawnClan often have webbed toes and shorter fur to make them more aerodynamic. They're quite fast on land and powerful swimmers but aren't very sturdy. They're friendly cats overall and treat each other more like family than clanmates. They have a unique role: the sky-watcher. Sky-watchers observe the weather and clouds in order to predict possible storms that may cause danger. Although they're friendly, their minds are often sharp as thorns and their tongues are sharper.

Goods
With their rolling plains, they mostly produce herbs and berries for trading. They sometimes trade pebbles or shells for aesthetic value but due to the fragility of shells, it's hard to transport them easily. They can usually get a good deal because they're persuasive.

Allegiances
Leader:

Deputy:

Medicine Cat(s): Shrimpgrin

Sky-watcher(s):

Warriors: Oysterpelt

Trader:

Gatherer:

Apprentice(s):

Queen(s):

Kit(s):

Elder(s): Conchsong, Lobstertail

StarClan:

Dark Forest: